Motif· VectoJS gallery
WebGPUcore 1.26.0GitHub

Glow Bloom

Post-processing bloom effect — bright shapes bloom and bleed light into surrounding space with adjustable spread and intensity

import { Scene, Entity, CanvasRenderer } from '@vectojs/core';

class BloomPipeline extends Entity {
  brightCanvas = document.createElement('canvas');
  bloomCanvas = document.createElement('canvas');
  time = 0;
  blurRadius = 12;
  intensity = 0.4;
  glowColor = '#d97757';
  coreColor = '#ffffff';
  mouseX = -1;
  mouseY = -1;
  private _w = 0;
  private _h = 0;
  private _blurW = 0;
  private _blurH = 0;

  isPointInside() {
    return false;
  }
  hasPendingAnimations() {
    return true;
  }

  update(dt: number) {
    this.time += dt;
  }

  render(r: CanvasRenderer) {
    const W = this.scene.width;
    const H = this.scene.height;
    if (W === 0 || H === 0) return;

    if (this._w !== W || this._h !== H) {
      this._w = W;
      this._h = H;
      this.brightCanvas.width = W;
      this.brightCanvas.height = H;
    }
    const blurW = Math.max(1, Math.round(W * 0.4));
    const blurH = Math.max(1, Math.round(H * 0.4));
    if (this._blurW !== blurW || this._blurH !== blurH) {
      this._blurW = blurW;
      this._blurH = blurH;
      this.bloomCanvas.width = blurW;
      this.bloomCanvas.height = blurH;
    }

    const bc = this.brightCanvas.getContext('2d')!;
    bc.clearRect(0, 0, W, H);
    this.drawBrightContent(bc, W, H, this.time * 0.001);

    const blc = this.bloomCanvas.getContext('2d')!;
    blc.clearRect(0, 0, blurW, blurH);
    blc.filter = `blur(${this.blurRadius}px)`;
    blc.drawImage(this.brightCanvas, 0, 0, blurW, blurH);
    blc.filter = 'none';

    const ctx = r.getContext();
    r.save();
    ctx.fillStyle = '#1a1a1e';
    ctx.fillRect(0, 0, W, H);
    // IRenderer exposes setGlobalAlpha(a) — there is NO `globalAlpha` property.
    // Assigning one only adds an expando to the renderer, leaving the bloom
    // layer fully opaque; that is why the intensity slider had no visible
    // effect (measured: ctx.globalAlpha stayed 1 at every drawImage).
    r.setGlobalAlpha(this.intensity);
    r.drawImage(this.bloomCanvas, 0, 0, W, H);
    r.setGlobalAlpha(1);
    // IRenderer.drawImage requires the full 5-arg (source, dx, dy, dw, dh)
    // signature — unlike native CanvasRenderingContext2D.drawImage, it has
    // no 3-arg overload, so omitting dw/dh passes them through as
    // `undefined` and the native call silently draws nothing (this was
    // why the sharp foreground never appeared, only the blurred bloom).
    r.drawImage(this.brightCanvas, 0, 0, W, H);
    r.restore();
  }

  drawBrightContent(ctx: CanvasRenderingContext2D, W: number, H: number, t: number) {
    ctx.save();
    const cx = W / 2;
    const cy = H / 2;

    const fontSize = Math.min(96, W * 0.13);
    ctx.font = `900 ${fontSize}px "Inter", system-ui, sans-serif`;
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    ctx.fillStyle = this.coreColor;
    ctx.fillText('BLOOM', cx, cy);

    const ringR = Math.min(W, H) * 0.35 + Math.sin(t * 1.5) * 8;
    ctx.beginPath();
    ctx.arc(cx, cy, ringR, 0, Math.PI * 2);
    ctx.strokeStyle = this.glowColor;
    ctx.lineWidth = 2 + Math.sin(t * 2) * 1;
    ctx.stroke();

    for (let i = 0; i < 6; i++) {
      const angle = (i / 6) * Math.PI * 2 + t * 0.8;
      const radius = Math.min(W, H) * 0.28;
      const ox = cx + Math.cos(angle) * radius;
      const oy = cy + Math.sin(angle) * radius;
      const size = 16 + Math.sin(t * 3 + i) * 5;
      ctx.beginPath();
      ctx.arc(ox, oy, size, 0, Math.PI * 2);
      ctx.fillStyle = i % 2 === 0 ? this.glowColor : '#fff';
      ctx.fill();
    }

    for (let i = 0; i < 24; i++) {
      const angle = (i / 24) * Math.PI * 2 + t * 0.5;
      const radius = Math.min(W, H) * 0.42;
      const dx = cx + Math.cos(angle) * radius;
      const dy = cy + Math.sin(angle) * radius;
      ctx.beginPath();
      ctx.arc(dx, dy, 3 + Math.sin(t * 2 + i) * 2, 0, Math.PI * 2);
      ctx.fillStyle = this.glowColor;
      ctx.fill();
    }

    if (this.mouseX >= 0 && this.mouseY >= 0) {
      const g = ctx.createRadialGradient(
        this.mouseX,
        this.mouseY,
        0,
        this.mouseX,
        this.mouseY,
        100,
      );
      g.addColorStop(0, 'rgba(255,255,255,0.9)');
      g.addColorStop(1, 'rgba(255,255,255,0)');
      ctx.fillStyle = g;
      ctx.fillRect(this.mouseX - 100, this.mouseY - 100, 200, 200);
    }

    ctx.restore();
  }
}

const app = document.getElementById('app')!;
const canvas = document.getElementById('canvas') as HTMLCanvasElement;
const blurInput = document.getElementById('input-blur') as HTMLInputElement;
const intenseInput = document.getElementById('input-intense') as HTMLInputElement;
const glowColorInput = document.getElementById('input-glow-color') as HTMLInputElement;
const coreColorInput = document.getElementById('input-core-color') as HTMLInputElement;

const scene = new Scene(canvas, {
  // 'always' is Scene's default renderMode; the bloom animates continuously.
  maxFPS: 60,
  disableWindowResize: true,
  maxDPR: 2,
});

const bloom = new BloomPipeline();
scene.add(bloom);
scene.start();

blurInput.addEventListener('input', () => {
  bloom.blurRadius = Number(blurInput.value);
  document.getElementById('value-blur')!.textContent = `${bloom.blurRadius}px`;
});
intenseInput.addEventListener('input', () => {
  bloom.intensity = Number(intenseInput.value) / 20;
  document.getElementById('value-intense')!.textContent = bloom.intensity.toFixed(1);
});
glowColorInput.addEventListener('input', () => {
  bloom.glowColor = glowColorInput.value;
});
coreColorInput.addEventListener('input', () => {
  bloom.coreColor = coreColorInput.value;
});

canvas.addEventListener('mousemove', (e) => {
  const r = canvas.getBoundingClientRect();
  bloom.mouseX = e.clientX - r.left;
  bloom.mouseY = e.clientY - r.top;
});
canvas.addEventListener('mouseleave', () => {
  bloom.mouseX = -1;
  bloom.mouseY = -1;
});

const observer = new ResizeObserver(() => {
  const w = app.clientWidth;
  const h = app.clientHeight;
  if (w > 0 && h > 0) scene.resize(w, h);
});
observer.observe(app);

document.getElementById('hud')!.textContent =
  `bloom ${bloom.blurRadius}px · intensity ${bloom.intensity.toFixed(1)}\n` +
  `move mouse to paint glow`;
<!doctype html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="/no-ff-webgpu.js"></script>
    <title>Glow Bloom — Motif</title>
    <link rel="preconnect" href="https://fonts.googleapis.com" />
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
    <link
      href="https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700;900&family=JetBrains+Mono:wght@500&display=swap"
      rel="stylesheet"
    />
    <style>
      * {
        margin: 0;
        box-sizing: border-box;
      }
      html,
      body {
        width: 100%;
        height: 100%;
        overflow: hidden;
        background: #1a1a1e;
      }
      #app {
        position: relative;
        width: 100%;
        height: 100%;
      }
      canvas {
        display: block;
        width: 100%;
        height: 100%;
      }
      #panel {
        position: absolute;
        top: 14px;
        left: 14px;
        right: 14px;
        display: flex;
        flex-wrap: wrap;
        align-items: center;
        gap: 8px;
        font:
          500 12px "Inter",
          sans-serif;
        z-index: 10;
        background: rgba(0, 0, 0, 0.6);
        border: 1px solid rgba(255, 255, 255, 0.12);
        border-radius: 10px;
        padding: 10px 12px;
        color: #e8e4de;
      }
      #panel .field {
        display: flex;
        align-items: center;
        gap: 6px;
      }
      #panel label {
        color: #a09888;
        font-size: 11px;
        white-space: nowrap;
      }
      #panel input[type="range"] {
        width: 72px;
        accent-color: #d97757;
      }
      #panel input[type="color"] {
        width: 26px;
        height: 26px;
        padding: 0;
        border: 1px solid rgba(255, 255, 255, 0.2);
        border-radius: 6px;
        cursor: pointer;
        background: none;
      }
      #panel .value {
        font:
          500 11px "JetBrains Mono",
          monospace;
        color: #a09888;
        min-width: 28px;
      }
      #panel .divider {
        width: 1px;
        height: 20px;
        background: rgba(255, 255, 255, 0.14);
      }
      #hud {
        position: absolute;
        top: 68px;
        left: 14px;
        font:
          500 12px "JetBrains Mono",
          monospace;
        color: #e8e4de;
        background: rgba(0, 0, 0, 0.5);
        border: 1px solid rgba(255, 255, 255, 0.12);
        border-radius: 7px;
        padding: 8px 12px;
        line-height: 1.6;
        z-index: 10;
        white-space: pre;
      }
    </style>
    <script type="importmap">
      {
        "imports": {
          "@vectojs/core": "https://esm.sh/@vectojs/core@1.26.0"
        }
      }
    </script>
  </head>
  <body>
    <div id="app">
      <canvas id="canvas"></canvas>
      <div id="panel">
        <div class="field">
          <label for="input-blur">Bloom</label>
          <input
            id="input-blur"
            type="range"
            min="1"
            max="30"
            step="1"
            value="12"
          />
          <span class="value" id="value-blur">12px</span>
        </div>
        <div class="field">
          <label for="input-intense">Intensity</label>
          <input
            id="input-intense"
            type="range"
            min="1"
            max="20"
            step="1"
            value="8"
          />
          <span class="value" id="value-intense">0.4</span>
        </div>
        <div class="divider"></div>
        <div class="field">
          <label for="input-glow-color">Glow</label>
          <input id="input-glow-color" type="color" value="#d97757" />
          <input id="input-core-color" type="color" value="#ffffff" />
        </div>
      </div>
      <div id="hud">BLOOM</div>
    </div>
    <script type="module" src="./demo.js"></script>
  </body>
</html>
liveesm.sh@vectojs/coreMIT — copy freely